# $Id: CMakeLists.txt 19485 2009-03-31 22:34:34Z gsrb3d $
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****

SET(SRC 
  GPG_Application.cpp
  GPG_Canvas.cpp
  GPG_ghost.cpp
  GPG_KeyboardDevice.cpp
  GPG_System.cpp
)

SET(INC
  .
  ../../../../intern/string
  ../../../../intern/ghost
  ../../../../intern/guardedalloc
  ../../../../intern/bmfont
  ../../../../intern/moto/include
  ../../../../intern/SoundSystem
  ../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
  ../../../../source/kernel/gen_system
  ../../../../source/kernel/gen_messaging
  ../../../../source/gameengine/Converter
  ../../../../source/blender/imbuf
  ../../../../source/gameengine/Ketsji
  ../../../../source/blender/blenlib
  ../../../../source/blender/blenkernel
  ../../../../source/blender/readblenfile
  ../../../../source/blender
  ../../../../source/blender/include
  ../../../../source/blender/makesdna
  ../../../../source/gameengine/Rasterizer
  ../../../../source/gameengine/GameLogic
  ../../../../source/gameengine/Expressions
  ../../../../source/gameengine/Network
  ../../../../source/gameengine/SceneGraph
  ../../../../source/gameengine/Physics/common
  ../../../../source/gameengine/Physics/Sumo
  ../../../../source/gameengine/Physics/Sumo/Fuzzics/include
  ../../../../source/gameengine/Network/LoopBackNetwork
  ../../../../source/gameengine/GamePlayer/common
  ../../../../source/blender/misc
  ../../../../source/blender/blenloader
  ../../../../source/blender/gpu
  ../../../../extern/solid
  ../../../../extern/glew/include
  ${PYTHON_INC}
)

IF(WITH_FFMPEG)
  ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)

BLENDERLIB_NOLIST(gp_ghost "${SRC}" "${INC}")
#env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)
